using System;
using System.Collections.Generic;
using System.Text;
using Barrage.Shaders;

namespace Spacedash.Game.Shaders
{
    class CellShader:D3DShader
    {
        protected static CellShader instance = null;

        public static CellShader Instance { get { if (instance == null) instance = new CellShader(); return instance; } }

        protected CellShader()
            : base("Cell.fx")
        {
        }
    }
}
